Tracking

STmap Lens Distort workflow

I realize after the last few posts I made, this whole process might be a bit confusing, so I wanted to consolidate it all into one video. This is a short demo of the complete workflow to get your lens distortion out of Blender using STmaps, beginning to end.

(more…)

Blender Lens Distortion STmap Update & Node

If you watched my last tutorial on exporting STmaps from Blender to apply your lens distortion in whatever compositing program you are using, I’m happy to share that I have an update that improves the process in every way!

(more…)

Exporting Blender Lens Distortion Using STmaps

Part of using Blender in a professional studio pipeline is being able to matchmove your scene and use that exact camera setup in whatever compositing application you’re working in. And that means dealing with the lens distortion.

(more…)

Semi-Automatic Matchmoving

Everyone using Blender for matchmoving still hopes that some day soon we’ll get the big green button for full automatic tracking and camera solving. I’m happy to show you that the tools for automatic tracking are already in there (well, mostly). Most matchmoves do not have to be a supervised track and camera solve.

(more…)

Creating a Matte Painted shot in Blender

OpenVFX_set_extend_header_flat_01

A few months ago, I was excited to once again contribute to 3DArtist magazine. This time I was asked to write a piece involving set extensions, which of course means matte painting. I hired an actress and headed right out to shoot something that could be open to lots of different creative interpretations! The printed article (and what was offered for download) was limited by space, but I thought it was a fun tutorial so I really wanted to go over all the details here on the blog and take it even further. (more…)

Blender – Stabilizer Improvements & Muzzle Flash

openvfx_new_stabilizer_header_flat_02

If you’ve tried to stabilize footage in Blender at any point since the inclusion of tracking tools during the production of Tears of Steel, you may have noticed a large, glaring omission – scale. Translation and rotation, no problem. But we have not been able to stabilize scale in Blender at all.

(more…)