Uncategorized

Christmas Donation Tutorial Contest!

OpenVFX_contest_header_flat_01

Hi everyone! The holiday season is here, and regardless of what you celebrate, we can probably all agree it’s a wonderful time to spend with friends and family. Every year at this time, a few friends and I volunteer at a local Los Angeles girls orphanage to throw a Christmas party for the girls there who either don’t have families or won’t be able to be with them during the holidays. For most of these girls, it’s the highlight of their year. (more…)

BlenderGuru Podcast

OpenVFX_blenderguru_podcast_header_flat_01

In a pleasant turn of events, it just so happens that both Ton Roosendaal and Andrew Price are here in Los Angeles for a few weeks, both working on different business-related things. With Colin Levy now a local resident, we all couldn’t resist getting together at a local Taiwanese restaurant for a fun evening. (more…)

Stretching & tearing cloth in Blender

OpenVFX_tearing_cloth_header_flat_02

At work this week, I came across a problem I wasn’t sure how to solve. I would never call myself a Blender expert, especially in the area of simulations, and even more especially when dealing with cloth or soft bodies, so it didn’t surprise me that I couldn’t figure this out. Thankfully, the magical hive-mind of Twitter came to the rescue. More specifically, a Blender user from Bulgaria named Syziph. (more…)

Siggraph 2017

OpenVFX_siggraph2017_header_flat_01

I’m not sure if this was my 4th or 5th Siggraph. I’ve been attending the conference since I began using Blender professionally, invited by Ton to help work the booth and chat with people about using Blender for visual effects. Siggraph become one of the highlights of my year. I’ll be completely honest with you, though – I’m probably not the best person to write about Siggraph. I do not take full advantage of the convention. I don’t go to talks, don’t attend the parties, don’t get to visit every booth on the exhibit floor, and I don’t pick up a Pixar teapot. (more…)

Frame Sequence Viewers

OpenVFX_frame_seq_header_flat_02

Visual effects artists work in frames sequences. That’s what we expect to get from the client, and it’s what we give back to them. EXRs, DPXs, PNGs, TIFs, even TGAs and JPGs. Compressed movies are for reviewing, but our main means of delivery on feature films are frame sequences. Independent projects can have a variety of different formats for delivery, but even then, it’s recommended that you work from frame sequences and just create the delivery movie from the final frame sequence at the end. (more…)

Blender screen replacement & marker removal

Lately I’ve been doing more and more for 3DArtist magazine. I got to meet editor Steve Holmes at Siggraph last year, and since then, he keeps inviting me back to do more fun compositing tutorials in Blender, which of course is a pleasure.

This is one I did for them in Issue 88. I wanted to introduce people to the idea that Blender isn’t only a 3D program, but could be used in place of Nuke or After Effects for most compositing tasks. One of the simplest and most common jobs is replacing a screen on a device. Monitors, phones, tablets, televisions, this technique works for any of those. It also works for anything flat in general, like billboards, walls, floors, replacing book covers, photographs, etc.

(more…)