A few months ago, I was excited to once again contribute to 3DArtist magazine. This time I was asked to write a piece involving set extensions, which of course means matte painting. I hired an actress and headed right out to shoot something that could be open to lots of different creative interpretations! The printed article (and what was offered for download) was limited by space, but I thought it was a fun tutorial so I really wanted to go over all the details here on the blog and take it even further. (more…)
Month: April 2017
Exporting a Blender Scene to Nuke
If you’re going to use Blender in a professional environment, especially to compliment your work as a compositor (as I do), then moving your 3D scene from Blender and into The Foundry’s Nuke is more or less a necessity at some point. Thankfully, this has gotten much easier than it used to be. (more…)