Earlier this year after I did those hard surface modeling and painting timelapses, I got many requests to do an actual tutorial on the process. So even though there’s plenty out there already about texture painting in Blender, I went ahead and did it. There’s a short overview video and then three longer videos going into much more detail.
Tons of other people have done tutorials on the same topic, most probably better than my own, but that’s okay, maybe someone can get something out of seeing my process. I’m also sharing the canister model for you to download, which you’ll find below, and I’ll be offering all of the hard surface models I’ve created this summer for free download in the very next blog post!
So load up your own hard surface model or download some of the ones I’m sharing and let’s get painting! There’s also a few decals I created that you can download. Some of them are OpenVisualFX tags, so you know, a little self-promotion, I guess. But I encourage you to make your own!
Tutorial 1 – Quickstart video, if you just want the very basics
Tutorial 2 – Setting up the metal shaders and the basic paint shader
Tutorial 3 – Texture painting, showing how to setup the shader correctly and paint a complex shader in realtime
Tutorial 4 – Adding stencils and decals