Month: March 2016

2D Tracking for Compositing in Blender

A couple of years ago, I had the privilege of working with Wes and Jonathan over at CGCookie. I’d known them for at least a year or so at that point, after having approached Jonathan at Siggraph to let him know that I had gotten started with Blender by following the great tutorials over at BlenderCookie. After they invited me to do some tutorials for them, we decided on a comprehensive 2D tracking course.

I had a couple reasons for wanting to do a 2D tracking course. Of course I was tempted to jump right into the deep end and do some kind of complex vfx scene, but if we did that, I’d have to explain a lot of the tracking as the training progressed. Not only tracking, but other basic skills, like rotoscoping, would slow us down. Tracking and rotoscoping are important enough to warrant focused training on their own. So I thought it best to start with tracking. This course was the beginning of that foundation.

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World Blender Meetup Day 2016

World Blender Meetup Day is a big, coordinated online video chat of Blender user groups. It took place this year on February 27th. For 24 hours, anyone could jump in and watch live-streaming presentations by Blender users all over the world. Pretty cool, huh? 🙂

This year I wasn’t able to be at the Los Angeles Meetup to do my presentation live, but I still really wanted to be a part of it, so I prerecorded something for them to play. I’m happy to be able to post the video here for anyone who may have not been able to see it. (more…)

My Blender Conference Presentations

I’ve been lucky enough to have now attended two Blender Conferences. The conference takes place in Amsterdam every October. I can’t even begin to describe what fun it is! The variety of presentations given by attendees is just staggering, but what truly makes it an amazing event is the people. Everyone is there for the same exact reason, to celebrate Blender, and that means you have something to talk about with everyone!

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