Blender

Hard Surface Texture Painting Extra – Peeling Paint

I’ve seen this effect so much in Substance Painter and figured out a way to achieve the same thing in Blender. Paint peeling from the edges of worn away areas that you can paint in real-time. It adds an extra touch of detail and realism for your really worn, beat-up objects!

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GeoTracker by Keentools

Keentools, the creators of FaceBuilder, have recently released the beta version of GeoTracker, their automatic geometry tracking tool. It’s a really amazing tool, and to see it ported to Blender is just incredible! I couldn’t be happier about this. I’ve used both FaceBuilder and GeoTracker at my workplace for many years.

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Free Hard Surface Models

This year I did a lot of practicing with hard surface modeling, so I thought I’d offer these models for free. You’re welcome to use them in whatever you want. They’d make great practice models for texturing or good background sci-fi clutter in a scene. Download links below.

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Hard Surface Texture Painting in Blender

Earlier this year after I did those hard surface modeling and painting timelapses, I got many requests to do an actual tutorial on the process. So even though there’s plenty out there already about texture painting in Blender, I went ahead and did it. There’s a short overview video and then three longer videos going into much more detail.

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Using Channels as Mattes

Ever since posting my Natron mural tutorial, I’ve gotten lots of questions about the process of using the color channels of footage as an alpha channel. It can definitely be a confusing technique, especially if you’re new to compositing. I thought it’d be a good idea to make a short tutorial going over that process specifically.

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Hard Surface Modeling & Painting Timelapses

I’ve always wanted to be able to make awesome hard surface things. I’ve done some things over the years, naturally, and some of them have even turned up in movies, but I never did that really cool, super detailed and complex stuff you see the Blender community making with HardOps, Boxcutter, etc.

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Semi-Automatic Matchmoving

Everyone using Blender for matchmoving still hopes that some day soon we’ll get the big green button for full automatic tracking and camera solving. I’m happy to show you that the tools for automatic tracking are already in there (well, mostly). Most matchmoves do not have to be a supervised track and camera solve.

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Blender Batcher – Fast, Simple Render Queue for Mac

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Remember my post about RenderPilot, the super simple drag-and-drop batch rendering tool for PCs? I was hoping someone would be able to port it to Mac sometime soon, but rather than wait for that to happen, I asked a friend of mine to come up with a little program that does the same thing. I’m thrilled to be able to offer here FREE for everyone! (more…)