Blender

BlenderGuru Podcast

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In a pleasant turn of events, it just so happens that both Ton Roosendaal and Andrew Price are here in Los Angeles for a few weeks, both working on different business-related things. With Colin Levy now a local resident, we all couldn’t resist getting together at a local Taiwanese restaurant for a fun evening. (more…)

Stretching & tearing cloth in Blender

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At work this week, I came across a problem I wasn’t sure how to solve. I would never call myself a Blender expert, especially in the area of simulations, and even more especially when dealing with cloth or soft bodies, so it didn’t surprise me that I couldn’t figure this out. Thankfully, the magical hive-mind of Twitter came to the rescue. More specifically, a Blender user from Bulgaria named Syziph. (more…)

Siggraph 2017

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I’m not sure if this was my 4th or 5th Siggraph. I’ve been attending the conference since I began using Blender professionally, invited by Ton to help work the booth and chat with people about using Blender for visual effects. Siggraph become one of the highlights of my year. I’ll be completely honest with you, though – I’m probably not the best person to write about Siggraph. I do not take full advantage of the convention. I don’t go to talks, don’t attend the parties, don’t get to visit every booth on the exhibit floor, and I don’t pick up a Pixar teapot. (more…)

Interview with David F. Sandberg

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David F. Sandberg is a rare breed in Hollywood – a director who does his own visual effects. In fact, he’s a one-man film studio! Have a look at his Youtube channel and prepare for a crash course in filmmaking. Seriously, I’m not kidding. It’s some of the most inspirational behind-the-scenes clips I’ve ever seen. (more…)

Using Blender’s Vector Pass in Nuke

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Wow. Sometimes you think something will be easy and automatic, and then reality steps in and yells “Nope!” right in your face. This is one of those common things a compositor runs into almost daily – using a vector pass from a 3D program to add motion blur in post. Using a vector pass speeds up the 3D rendering and lets the compositor make adjustments to the motion blur without having to re-render any 3D elements.
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Creating a Matte Painted shot in Blender

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A few months ago, I was excited to once again contribute to 3DArtist magazine. This time I was asked to write a piece involving set extensions, which of course means matte painting. I hired an actress and headed right out to shoot something that could be open to lots of different creative interpretations! The printed article (and what was offered for download) was limited by space, but I thought it was a fun tutorial so I really wanted to go over all the details here on the blog and take it even further. (more…)