Dealing with lens distortion between Blender and Nuke (and Natron, Fusion, etc) just got a lot easier with Blender 2.90! We now have a Nuke lens distortion model you can use!(more…)
I realize after the last few posts I made, this whole process might be a bit confusing, so I wanted to consolidate it all into one video. This is a short demo of the complete workflow to get your lens distortion out of Blender using STmaps, beginning to end.(more…)
Since I’ve been doing all this STmap lens distortion stuff, and trying to make it as easy as possible for other people, why not give away STmap base images in a variety of sizes!(more…)
If you watched my last tutorial on exporting STmaps from Blender to apply your lens distortion in whatever compositing program you are using, I’m happy to share that I have an update that improves the process in every way!(more…)
Part of using Blender in a professional studio pipeline is being able to matchmove your scene and use that exact camera setup in whatever compositing application you’re working in. And that means dealing with the lens distortion.(more…)
Facebuilder is a great tool for quickly modeling faces and heads based of specific people or actors. It’s very fast and simple, and all you need are a few pictures of the face or head you want to model.(more…)
Since starting this blog, I’m emailed a couple times a week by people asking for advice about the VFX industry. I’m usually asked:
- How do I get started in the VFX industry?
- How can I become really good at VFX?
- What goes on my resume/reel? Will you look at it?
- Everyone says I have to learn Maya/Nuke/Houdini, is that true?
- Do I need a degree?
- Can I learn online?
- Where can I get started learning Blender/Nuke/Natron?
Everyone using Blender for matchmoving still hopes that some day soon we’ll get the big green button for full automatic tracking and camera solving. I’m happy to show you that the tools for automatic tracking are already in there (well, mostly). Most matchmoves do not have to be a supervised track and camera solve.
Today we’re going to take a quick look at matchmoving objects – but not by tracking multiple features and solving for the camera and object. Basically, not the normal way you would expect. This is how to hack and cheat matchmoving things that have no markers.(more…)