Author: Sean

STmap Lens Distort workflow

I realize after the last few posts I made, this whole process might be a bit confusing, so I wanted to consolidate it all into one video. This is a short demo of the complete workflow to get your lens distortion out of Blender using STmaps, beginning to end.

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Blender Lens Distortion STmap Update & Node

If you watched my last tutorial on exporting STmaps from Blender to apply your lens distortion in whatever compositing program you are using, I’m happy to share that I have an update that improves the process in every way!

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Exporting Blender Lens Distortion Using STmaps

Part of using Blender in a professional studio pipeline is being able to matchmove your scene and use that exact camera setup in whatever compositing application you’re working in. And that means dealing with the lens distortion.

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My Advice for becoming a VFX artist

Since starting this blog, I’m emailed a couple times a week by people asking for advice about the VFX industry. I’m usually asked:

  • How do I get started in the VFX industry?
  • How can I become really good at VFX?
  • What goes on my resume/reel? Will you look at it?
  • Everyone says I have to learn Maya/Nuke/Houdini, is that true?
  • Do I need a degree?
  • Can I learn online?
  • Where can I get started learning Blender/Nuke/Natron?
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Semi-Automatic Matchmoving

Everyone using Blender for matchmoving still hopes that some day soon we’ll get the big green button for full automatic tracking and camera solving. I’m happy to show you that the tools for automatic tracking are already in there (well, mostly). Most matchmoves do not have to be a supervised track and camera solve.

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