We were nominated in the only two visual effects categories, Outstanding Special Visual Effects for our work on Westworld , and Outstanding Special Visual Effects in a Supporting Role for our work on Gotham . We won both categories! The Outstanding Special Visual Effects win was a team of people, one from each of the companies that worked on Westworld. The Supporting Role win was entirely CoSA – every person up there on stage is a CoSA employee.
CoSA has been nominated for the last 5 years in a row. Various artists and supervisors have been nominated for various TV shows, but until this year, we hadn’t come away with a win. I’ve been working there a little over 2 years, and have been honored to have even contributed a small amount to the amazing work we create day after day.
We had a fun catered party in the parking lot to celebrate. You can see the full list of winners here, and you can see the Gotham team saying their thank you’s on the backstage camera here . And congrats to all the other winners and nominees!
And because I know you’re going to ask, yes, I did use Blender on both Westworld and Gotham. On Westworld, I created some blood effects using particles and liquid simulation tools, and on Gotham, on the specific episode that won, I made some small smoke simulations.
To see some of CoSA’s work check out our Vimeo page, and here’s the Gotham Season 3 vfx reel.