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Exporting a Blender Scene to Nuke

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If you’re going to use Blender in a professional environment, especially to compliment your work as a compositor (as I do), then moving your 3D scene from Blender and into The Foundry’s Nuke is more or less a necessity at some point. Thankfully, this has gotten much easier than it used to be.

The scene in Blender

In the videos below, I show two different ways to move your matchmoved scene, with basic geometry, into Nuke. Because this is more of a quick tip rather than a full tutorial, I’m not going to cover animated geometry, UV maps, lights, and other things that may or may not transfer over properly. Only the camera and some basic geometry, so you’ve got your basic scene layout in Nuke. Perhaps later, if there’s a demand, we can get into the more complex things, but for the time being, this will at least let you bring your camera in. I do this all the time at work, and it works great.

The same scene in Nuke

I realize Nuke isn’t free or open source, but one of my goals with this blog was to help bridge the gap between free and commercial software.

Do you know another way to bring your scene into Nuke? Please share in the comments!

Assets required:

Part 1 – The better way, using Alembic.

 

Part 2 – Using FBX and manual input.

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